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21 November 2009

Panzer Command: Kharkov

PC GAME REVIEW posted on 20 AUG 2008 by Bill Macon

Panzer Command: Kharkov is the second game in the Panzer Command series released by Matrix Games and Koios Works. Set in May 1942 when both the German and Soviet armies were preparing simultaneous major offensives around Kharkov in Ukraine, this new release introduces many new features and provides a compelling simulation of tactical combat on the Eastern Front.

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Artificial Intelligence – Part II: An AI-versus-AI After Action Review for Advanced Third Reich

STRATEGY AND TACTICS ARTICLE posted on 17 MAY 2008 by Bill Macon

In Part I, Bill Macon described how the AI evolved in the Strategic Command 2 series and provided some developer comments about his own Advanced Third Reich custom campaign. In this Part II article, he provides an after action review of a hands-off AI versus AI game to demonstrate some of the capabilities of both Axis and Allied AI scripting in Advanced Third Reich.

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Artificial Intelligence - Part I: Using Strategic Command 2 AI to Play Advanced Third Reich

STRATEGY AND TACTICS ARTICLE posted on 15 MAY 2008 by Bill Macon

What does it take to get a computer opponent to “think” in a game of World War II grand strategy? For the past couple of years, Bill Macon has been developing a custom campaign using the comprehensive editor in the Strategic Command 2 series, specifically to adapt the classic Avalon Hill board game Rise and Decline of the Third Reich to this computer game engine. Follow along as he shares his experiences with AI development and perhaps encourages others to try their hand at an exercise both frustrating and rewarding.

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PrezCon 2008

CONVENTION COVERAGE posted on 13 MAR 2008 by Bill Macon

Follow Bill Macon to Charlottesville, Virginia as he staves off the February doldrums at PrezCon 2008. The DoubleTree Hotel was sold out for this year's active gaming convention.

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Empires in Arms

PC GAME REVIEW posted on 5 FEB 2008 by Bill Macon

To win, players must step outside of their comfort zone to gain PP's and accumulate victory points. By doing so in essentially a zero-sum game, they will deny their worthy opponents of Political Points, create friction and conflict, and, if it is a particularly fun and exciting game, lead to a long-term race to the finish for one lucky player. It has been the dynamics of such multiplayer diplomacy and nail-biting resolutions of major battles that have kept playgroups of Empires in Arms hooked ever since the original board game was released. If this is the kind of gameplay new players are looking for, then this is the game for them to play.

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Battlestar Galactica

PC GAME REVIEW posted on 7 DEC 2007 by Bill Macon

Diehard fans of the popular Battlestar Galactica TV series have a new action-packed, space combat interactive game available for Windows PC and Xbox LIVE® Arcade.

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Talacosi

PC GAME PREVIEW posted on 18 NOV 2007 by Bill Macon

Recall those halcyon weekend afternoons of yesteryear playing Avalon Hill's old Panzer Leader board game and wistfully imagining that it could be more realistic? Imagine no further; Bill Macon gives a sneak peek at this 3D, real-time tactical WWII sim for Windows.

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World War II Jungle Warfare Tactics

BOOK REVIEW posted on 30 AUG 2007 by Bill Macon

The difficult jungle battlefield was an enemy all by itself to both sides. World War II Jungle Warfare Tactics covers the experiences of the US, British, Japanese, and Commonwealth troops and examines how the tactics on both sides developed over the course of the war.

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2007 World Boardgaming Championships

CONVENTION COVERAGE posted on 21 AUG 2007 by Bill Macon

Bill Macon visits the vendors at the World Boardgaming Championships in Lancaster, PA. Read about the latest that many publishers had to offer and what Bill gleaned during his stay at the Lancaster Host Resort.

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Steel Victory / US Army Infantry Divisions 1944-45

BOOK REVIEW posted on 23 JUL 2007 by Bill Macon

These two books provide helpful information and references for creating historically accurate orders of battle and realistic scenarios. They offer two perspectives of essentially the same subject—an overview of the infantry divisions with their supporting tank battalions during the final two years of the war in Europe.

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Air Assault Task Force

PC GAME REVIEW posted on 5 JAN 2007 by Bill Macon

Air Assault Task Force is a simulator for airmobile operations over the last 40 years The Wargamer's Bill Macon tells us why he is so impressed with it.

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Air Assault Task Force

PC GAME PREVIEW posted on 5 OCT 2006 by Bill Macon

Patrick Proctor and the sim team at ProSIM will return to battle soon with an all-new wargaming engine, powering their brand new offering, Air Assault Task Force. The Wargamer's Bill Macon reports in from field command.

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Panzer Command: Operation Winter Storm

PC GAME REVIEW posted on 7 SEP 2006 by Bill Macon

Striking a balance that appeals to both hard-core wargamers as well as casual gamers looking for fast and fun gameplay is difficult, but Bill Macon thinks Panzer Command has succeeded.

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World Boardgaming Championships 2006

CONVENTION COVERAGE posted on 12 AUG 2006 by Bill Macon

The Wargamer's Bill Macon reports back from his experience at the annual boardgaming tournament, exhibition, and convention that's now in its eighth year.

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